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Do not pass other's work off as your own.Offenders of these rules may be banned without warning. Useful ResourcesHalf-Life Websites. Well, I've got 3 theories.First is jealousy. Olive drab gear and urban camo may not be ideal when fighting in a desert environment, but it's miles above wearing all black and driving black trucks and flying black helicopters, both for camouflage and for preventing heat strokes. The Black Ops got mad they were given the shittier hardware and struck back at their Marine oppressors.If not that, then I assume the Joint Chiefs realized they needed to justify their expenditure since the fall of the Berlin Wall and the end of the Cold War, and were probably sitting on a huge surplus of ammo and hardware that had to be removed from service soon, so why not just use it?
More targets, more bullets will be shot. This way they can strong arm Congress for a bigger budget the next year.Finally, and this is my personal favourite and will remain canon in my head, the Black Ops weren't actually sent by the Pentagon like the HECU, and weren't even part of the military chain of command. They were an entirely unrelated ancient cabal of ninjas, sworn to protect their home from demonic incursions.
They probably moved from Japan to America back in the 19th century when Perry opened their borders and the Meiji Restoration brought down the Shogunate, started using modern weaponry as a consequence of this, and a century later confused 'aliens' with 'demons'. The HECU were just collateral damage.
Originally posted by:I was thinking of this idea too. It would be awesome if there was one.I just wonder what we should name it and what black ops character should the player play as (male/female).I'd suggest female simple because there seem to be a distict lack of female fps protagonists that aren't either support characters or subjects of escort missions. Plus it would be cool if they cold make a special straifing mechannics so the player could use the defensive cartwheels/backfilps the female ones did in the orginal half-life.
2y Posted byPosted byPosted byThis is better than the PS2 version of the female Black Ops but sadly, she uses a M24 Silenced instead of her Glock 17 Silenced/Beretta 92FS Silenced.But using M24 looks better, IMO. It doesn't make any sense when she dies, she never drop her weapon.Yeah, that's one of the mistakes of the game.I think that the crossbow will be dropped probably if you go in the code lines. I really don't know. Create a code line for the Black Operations Female Assassin. Anyway, I don't know if someone could help you here. But it's not a pretty big deal. Only a drop bug missed by the creator.
This is one mod that needs to get some attention!! Do they have a web site? To me, this is one of the better ones to get released in a looong time. It may get alittle confusing at times, but never to the point of being frustrating. It reminds me alot of “Poke 646” in style (city fighting) and the weapons look AND sound great. Granted, this is only my opinion, but I feel if other people get a chance to play it, I think they just might agree. Then again, maybe they won’t!!!
I posted this at Hangar 16 with the link to your site, hope you don’t mind? GameplayGameplay in Black Ops was pretty damn good! There was a gradual build-up of weapons and combat, so you weren’t thrown into a slaughterfest just at once. The challenges presented were fair and made for good, enjoyable gameplay. Contributing to the gameplay were several smart and fun puzzles which promoted exploration in a fun way. (As opposed to an annoying way, like there is with most mods.) The mod itself was pretty lengthy.
The maps were large (the author shows of that he knows the Half-Life engine, and its limits, well) and there was a fair amount of ’em. In fact, in total this mod has probably given me about 5 hours of gameplay. Perhaps a little more, perhaps a little less.
I’m an explorative player, and this — like mentioned before — was greatly encouraged. Gameplay was also obviously inspired here and there by Half-Life 2. One of the ideas implemented was that of placing a Black Ops logo where goodies were to be found.
(Much like the lambda sign for resistance stashes, in City 17.) There even was a boss-fight which was well implemented. The boss was a Half-Life 1 monster, but I’ve never seen a mod implement this one like it was done in the original HL. Kudos points for that!Interactivity, scripting and storytellingBlack Ops was very interactive and used multiple ways of telling the story. It’s obvious that no voice actors could be found for this mod, so they resorted to using a Max Payne like storytelling system, of using comics to tell what happened, instead of movies or the like.
Though at first I didn’t find this very attractive, the idea grew on me and the comics became rewards for my hard work. It did add the sensation that this mod didn’t take itself too seriously, which is a good thing. Serious games and mods are fine, but there should always be space for a bit of comedy-relief!Back to the subject at hand; if possible, scripted sequences were used to tell the sub-plots and this resulted in a few very original scripted sequences. Most of them were simple, but very effective. The player also got involved in some interactive bits here and there (computers, trains, trolleys, etc.) which was a very nice addition.
It gave the use key a bit more to do than just wait for an important NPC to come along. Speaking of NPC’s; there weren’t many in the actual game, which was a pity though understandable. (Since they wouldn’t add anything anywhere.) There was a fair bunch of them in the training course, but they were not very interactive.
(In fact, they just stood there, watching in front of themselves.)Though there were many positive points, there were two downsides;1) The G-man showed his face here and there to add to the mystery. Though I understand why the G-Man appeared the last time (I won’t tell why, but if you reach the end, you’ll understand), he didn’t make much sense at all the other places. He helped you once or twice but why did he help me? Some sort of explanation would’ve been nice.2) SPOILER ALERT! Highlight to reveal!Perhaps I missed something in the plot, but why again did those female assassins turn against you? And why did the main character appear to know one of them? That was the first time he mentioned her name.
Same counts for near the end, when a male colleague suddenly appeared. With him also, the main character suddenly knew his name and addressed him as if they were best friends. I don’t mind, but a bit of an introduction to these two characters at the beginning would’ve been nice.SPOILER ALERT ENDThe story also tied in nicely with the events in the Half-Life universe and revisiting some of it (especially with the much improved visuals!) was a very nice feat.Visuals and other eye related offspringThe visuals in Black Ops were of the highest standard! There’s not much else to say; I’m a fairly explorative player and I didn’t notice many errors.
In fact, right now I can’t remember of even one! Perhaps something skipped my mind, but I can’t remember anything bad, visually. (So no misaligned textures, etc.) The props scattered around the levels were excellent (I certainly can’t make them like that, I need a modeller for that!
) and the same counts for the lay-outs, brushwork and texturing. Highest quality. If the creator is German (like I suspect), then this is what they call German Engineering. (Which is high-quality, for ye nubjes. ) To add to the positive; I didn’t run with “rspeeds 1″ on a lot, but from what I did see, the author managed to keep the rspeeds well within acceptable limits, despite the level of detail.
(Which was stinkin” high, I should emphasize.) In addition, there also were a few very nice details such as the signs in the prison shower. Those brought a grin to my face.One special detail that I noticed, and this may be a good or bad thing, depending on your taste, is that the entire prison chapter seemed to be a big rerun of Nova Prospekt, from Half-Life 2. I considered this to be more of a tribute and even though this section was still very enjoyable, it wasn’t my favourite of the mod. The author allowed himself more than enough artistic freedom to alter it compared to its HL2 equivalent, but the large and open prison simply didn’t interest me much. But that’s more a personal thing than anything else. I loathe prisons and they also give me the creeps.
One thing I should add; the prison appeared to be the least detailed chapter in the entire mod. The level of detail was still quite high, but I preferred the other chapters.The prison however wasn’t the ugliest bit, that was reserved for the sewers near China Town. Mind you, ugly is a very relative word, here it means: Ugly compared to the rest of the mod. The sewer in fact was, compared to all the other HL1 mods out there, a fine piece of mapping.Audio and other vibrating thingsThe new audio in Black Ops wasn’t a whole lot, but compared to most out there, it was a fair amount. Music was (re)used from Half-Life 1 and that worked just fine. I didn’t play with the HL CD in the computer (I never do) but that didn’t ruin the experience.
(Only during the credits, there I could’ve used a bit of a tune.)Walking sounds were all-custom and were of great quality, but I believe those were the walking sounds from Poke646. (With permission and still sounding great, but they didn’t make those themselves.) Same counts for the weapon sounds and all high-definition models. Those were used from the High-Definition pack that came with Blue Shift.Mind you, I’m not calling this a bad thing, using audio created by others is just fine, I just want to make it obvious that the team didn’t make that. (Thus that credit belongs elsewhere.)Last audio bit to comment on was the ‘voice acting” during the tutorial. I put it in between apostrophes (sp?) because the voice acting was actually generated with a computer program. Since the character in question was a hologram it was actually fitting, but that didn’t prevent the voice acting from sounding a bit awkward.
It would’ve been nice it a somewhat more masculine and friendly voice was used.ConclusionIf I didn’t miss any important categories (and I might’ve, but I’m too lazy to check), then this is where I can finally draw the conclusion!As you may have noticed (that is, if you paid any attention at all to this review ) I liked Black Ops a lot. Sure, there were a few downsides; the teacher in the tutorial sounded like a tripod, there were a few minor spelling and grammar errors here and there and the characters weren’t exactly deep and interesting but boy; did we the players get a lot in return! Great visuals, fun and balanced gameplay and a plot told in an interesting fashion in both in-game scripted sequences and a comic book style of storytelling. This mod isn’t perfect, hence why I don’t nominate it for gold, but it certainly is good enough for a big, fat, Ten Four silver award! Just when you thought it was all overthis, the very latest and greatest Half Life mod puts you in the role of a black ops soldier (so that’s yet another HL character you’ve been able to play as – still trying to locate a rumoured mod where you play as a bullsquid). Full of humour and nice touches (for example, check out employee of the month at the fast food place in China Town – look familiar?), this mod uses high res textures and a modified hud to tell the story of a black ops soldier hunting down a scientist from Black Mesa. As in Poke 646 (from which the mod borrows heavily in parts – but that’s a good thing), much of the action takes place in a city under Xen attack, but in this version of the story the attack occurs simultaneously with the events at Black Mesa.
Be sure to do your training (hazard course) first. A very enjoyable and immersive mod.
NOW i’ve played some REALLY SUCKY mods before, but that nearly toped Poke 646!most redundent piece of Max Payne ripping off crap i’ve have ever had the misfortune to accept into my retinai think the person who made that mod should be hunted down and smashed across the face with a piece of mining equipment!I mean, dear lord almighty protector of all which is holy, DELIVERE ME FROM THE BLACK OPS MOD!You people should have better taste, and like Azure Sheep more then any mod!!!Black Ops:Status: ReviewedMod Rating: 0Comments: Christ behold the black operations mod! It will make you end yourself. There is a trick to it (valid on all HM mods I ever played): aim at the blades axle, just below the blades.Tricky to land a rocket there, but feasable. I usually only need 2 well aimed rockets, when I use them.Some mods (very few, but it happens) harden the choppers, so sometimes you will need more, in which case a pistol would run out of ammo first.It is actually easier to aim with the pistol, unless the chopper keep moving fast.And there are a few mods where no rocket launcher is handy (so I assume downing the chopper was not meant as an option, but I do it all the same). Never thought a would review a review but SEThorian write-up of this mod is one of the best constructured reviews around, go read it. I have not finished playing through this mod yet but can ID with most of the comments. So far it has improved with playing depth, all aspect of the game like many other custom mods improve with the time and length of mapping involved.
This mod for me started out as an average attempt of a new story line to an old song with surrounds and much of the detail looking very 2D, flat or boxy, visauls too dark everywhere, weak gameplay to start with, some frustrating ledge climbing and too easy opposition. I am now deep into the game and so much has developed on the way, with fine textures better use of visuals, well designed sets and battles within, plenty of off the action walk abouts for goodies, it just gets better. Still don’t like those frustrating building of interior ledge walks, but have enjoyed the mod so far and now appreciate the ease at the start, hate those mods or maps that start so hard that you lose interest from the beginning, much better the gradual build up of gameplay with increasing level of puzzles and battles. As you can tell from the terms used I am a player and not a mapper, would loved to have been a mapper but turned my computer and graphic skills into designing and engineering aircraft and cars. I played this mod a while ago, and from where I can tell, it’s very, very funny in the comedic way, some signs, and the scripted event where you try to blow up a door was amazing.
Oh and the poke646-like comic system is very entertaining to watch.But, in my own individual opinion, I hated the ending, and the hand model, I mean, from the screenshots you can tell, man that black HEV suit kicks ass! But wait, you are a black ops guy! Sorry for this comment, but I just can’t stand this little details that nobody should pay attention when playing a seriously good mod.It kicks ass, download it. You need the patch for Version 1.1.1.0You don’t need Steam.If you’ve extracted it first to create a folder, make sure you copy only the “internal” blackops folder. If you click on the folder and it opens to reveal another blackops folder, then that’s where your problem is.
You only need the folder with the contents itself.Try using a different program other than Winzip – like. It will tell you that you need to purchase a license after 40 days, but I swear I’ve had it for what seems forever and I’ve never had to.If that doesn’t work, I don’t know what else to do unless there’s something wrong with your Half-Life installation.I just tested it and it seems fine and shows up in my custom games list.Great mod, so I hope you get it working.
Definitely worth the download. Miki, when I didn’t put the code in (because I could open a couple of doors without the code), it wouldn’t let me out on time; when I did, I just ran to the surface, no pbs whatsoever, and finished it.the reason I played this mod again these days was because I am looking for a certain mod in the city (and I DO apologize if I’m off topic), maybe in the city exclusively, where you just cross a map mostly by hugging buildings and crossing from one to another, without touching the streets” floor much.
Beatport top 100 house. Extended Disco Version) (10:01)8.AuRa & CamelPhat — Panic Room (CamelPhat Club Mix) (7:05)9.Maceo Plex, Maars — Mutant Disco (7:00)10.2pole feat. Martina Camargo — El Sueno (6:37)3.PAX — Electric Feel (Extended Mix) (7:25)4.Flashmob — The Lone Brazilian (6:36)5.Weiss (UK) — Feel My Needs (6:04)6.Purple Disco Machine — Dished (Male Stripper) (Extended Mix) (8:23)7.DJ Koze — Pick Up (12?
Also, there were a couple of notes like: “I’m on vacation, George, but I left the door open” or “I left the key to the in the ” and one shiny key was in an attic. Not too many enemies, maybe some alien grunts. I’m going slowly through Poke 646, but I doubt that’s it.
If anybody has an idea of what it’s called and it is a tiiiny possibility that it’s not on this site, PLEASE let me know. I Tried download it with some attempts. And on half of file, after next disconnect, was found out that server does not permitto download from URL any more ?( Possible. URL’s lifetime is short )Some time later I simply have taken new URL from download page on the same file. ( to my download manager)And it works.Well,the mod is good.
Half Life Black Ops Female Assassin Model
I’ve got some errors, like not opening doors, but I’ve resolve it. I have played that mod for about 6 hours. Errors (IMHO) is mostly at the begining.I am almost fan!;PAI:Roman, I know dialup is a bummer! Where do you live (country wise)??I am from Russia. So I finished it now! The plot was simple but entertaining, the comic-style storyelling worked really well, but I would rather have seen some voice acting instead.
The beginning was a little bit frustrating but the mod got better and better the longer you played it. The mod wasn’t perfect ( Don’t actually think that one of those mods exists), I found some small wrongs here and there ( The Black Mesa Incident didn’t take place at 1998 as Black Ops says, it was in 200X, and the place where you armed the nuke in the end was wrong according to Opposing Force) but you can live with those.
Too bad that it didn’t last that long, I wanted to play more! Black Ops: Source someone? Just finished this and really liked it. It has about evrything I like in a game. Lots of action and puzzles that are actually doable.Is there any better feeling then finally dropping a chopper after hitting it 5 times with a rocket? I like mods with the choppers in them.
This one gives you a Stinger to take em out with. Their also fun on groups of zombies. Kinda messy but really effective. This one was long and it had alot of different twists and turns. I did get lost a while in the prison. That seemed like too much time spent in there and it becomes a maze after a while.
Easy to get turned around. Watch where you’ve been so you don’t return.There seemed to be an awful lot of doors to nowhere.
Most doors in this don’t open and the ones that do need a code to open so be sure to check all notes laying around. They have codes to make it out. This has good lighting throughout but I really wish it was outside in the day time more. Why so much nightime?The ending is tricky and you need to really think hard before making a final decision. Thats all I’m saying on that. It’s a good mod and has everything a good mod needs.And the price is right! Maybe it’s my expectations were too high, maybe I’ve been spoiled on source mods and other indie games, but for a mod that is one of the top 5 half life mods on Planet Phillip, I was just left thoroughly unimpressed.The mod started out with a unique feel, but the pacing made it feel dull and tedious.
What extra details there were just came across as visual (and sometimes physical) clutter. Eventually the mapping felt more streamlined, and better paced, but they also seemed to draw proportionally more on mimicking HL2 and other existing maps in the HL series.As typical with mods like this, only the human enemies felt properly utilized, and it was like the alien enemies were tossed in as an afterthought.spoilerSpeaking of which. You get to fight a Gonarch, and you get to see a Gargantuan, but Alien Grunts never even show up./spoilerThis just came across as a serious weakness since all you ever fought seriously were the HECU.Perhaps one other thing that spoiled the game for me was how the night vision worked. I couldn’t even tell where the meter was for powering it, but it seemed like you could go close to 5 or 10 minutes without needing to turn it off. When I did turn it off, the maps looked very nice, but also had so many shadows that it was impossible to spot enemies.
Since it makes enemies show up in red, and gets rid of absolutely all shadows with no other problems, I barely EVER turned it off, which basically made the mod look like it was constantly running on a fullbright effect. It just generally was not flattering to the mod.Maybe this is one of those mods that is “good for it’s time” but I really don’t think that it has aged very well. Why nobody told me there’s another Poke646-style mod for HL1?? ?I already played it 2 times and it’s much fun, not only cause of the very good graphics!See below what else I mean:Pro:-Awesome graphics (poke646 style)-Nice scripted scenes-Realistic atmoshphere (also cause of cd music)-Well-telled storyline and “cutscenes”-Greetings from Max Payne ? (not personally but some known features of MP1)-Quite long playtimeCon’s:-Some leveldesign lacks (lookings)-The tip of the iceberg is missing, I don’t know what but it feels a lil incomplete to make it one of my personal fav’s, nonetheless it’s very good entertainment for like 1-2 hours.
This mod was great! The gameplay was really fun, the story and the way it was told was all good, and finding some of the secret cache areas provided an extra layer of challenge to the mod.Some things which really put me off however, and prevented me from making this an all-time favourite, were the spouts of poor level design, and the unprofessionalism presented with the numerous spelling errors in the text. The night vision was also poorly designed, as it changed the look of the areas too much, even when they were already lit up, and you could easily forget you had it on, and be wondering why everything looked much worse.What really irked me was the invisible walls, and nonsensical dead ends in areas. I really hate areas which I should be able to get past, but the game simply won’t let me move through, or there is something silly blocking the way, like a small bit of tape I could easily break. Textures and layouts were also sometimes repeated, which made it very confusing for a player trying to find out where to go. This was especially prevalent in the train station scene.The “parkour” scenes required for the main story was also probably a bit tricky and requiring too much finesse; not everyone should be expected to balance along a ledge for that far. Making it wider would have been much better and less frustrating.
Half Life Black Ops
Having said that though, I didn’t mind having to do some tricky manoeuvres to get to the supply caches, as I treated them as an extra optional challenge, and was not too fussed if I couldn’t make one (I think I made most of them though!).Fighting the female assassins was a bit weird too; did the author not realise they are part of the Black Ops?I really did like the detailed story and gameplay though. These mods which give alternate perspectives, like this, Azure Sheep, Point of View, are all really great. The comics were really great too, and it’s a shame the top text of some of them was cut off, so I missed out on some of the story. Not really the mod’s fault though I guess.The ending was really great.
Half Life Black Ops Mod
I definitely recommend anyone play this mod when they get a chance. For people wondering about the length, it is 5 chapters + a prologue + an epilogue, with each consisting of around 2 maps, so there is definitely plenty to play!
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